![]() We're working on smoothing the loading process so the game doesn't keep throwing the annoying "This game isn't responding" messages in Windows if you are playing in a window.I'm going to be using this as soft pressure to discourage players from grinding too many crash sites (doing so makes the game very repetitive), as the returns will eventually fall below the Airstrike / Bounty value of the crashsite. We've added a system so that the sell value of items can gradually decline as you sell more and more of them.I've written another ~8 research projects or so.I'm working on the level design for the Arid biome at the moment so hopefully it'll be in V25. Most of the tiles for the Arid biome for the tactical combat are now largely done, so the only remaining work on the environment art is the remainder of the Soviet Town biome and then a final visual pass on the dropships and UFOs.The Engineering screen is next and I've spent quite a bit of time this month with our UI artist trying to finalise the design for that screen. The Research screen has now been skinned in the final UI style.However here's some of the things we managed to get in anyway: Although this is obviously very important work, it means we've not really been working on big new features on the coding side of things. However, as the first public release we've put out in about five months, V24 had some stability issues and we've spent much of the month fixing them up. It's now feeling increasingly solid - although there's still a lot of balancing and polishing left to do to make it a genuinely good strategy game that really rewards the time you put into it! It's the first time the community has seen large chunks of our new UI and some of our improved combat environments, and the game has generally been tightened up in a lot of ways. V24 seems to have been received well by our community.
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